Quest Academy · Ages 9-10

Design Cycle: Need, Ideas, Prototype, Test, Improve

Use a simple design cycle to respond to a user need and revise a prototype based on testing evidence.

12 pagesCreative & Design subjectCreative process, design and visual communication focus

This printable is provided for a parent, teacher or grown-up to download or print. Child-facing BrightPencil practice stays inside the guided learning hub.

Learning focus

This pack supports Creative process, design and visual communication through age-aware practice for Quest Academy.

For grown-ups

  1. Preview the activity before printing.
  2. Choose a short section for one calm session.
  3. Let the learner try before offering help.
  4. Finish at a natural stopping point.